
Is hearing loss bad for your memory, and do hearing aids help?
Hearing loss and dementia are linked. What a large trial of hearing aids found about thinking, what the 48% headline means, and when to get checked.
Read articlePlain-English, sourced guides to brain health, learning and play, with credit to the sources.

Hearing loss and dementia are linked. What a large trial of hearing aids found about thinking, what the 48% headline means, and when to get checked.
Read articleWhat credible sources say about movement, mental challenges, eating, social life, sleep and health, reported with credit.

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Australia's online safety regulator found child protections uneven across four big game platforms. What it found, and three things to do this week.
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How freegama's games choose the next question, the two that play a fixed run of puzzles, how age changes things, and why scores compare only with your own.
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Learn to solve a small pattern grid by checking one feature at a time, then use the same method in Potting Tray.
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Everyday signs of number sense for ages 8 to 12, with simple ways to talk about quantities and a clear view of game scores.
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Why look-alike marks can slow a search, and a few calm ways to scan carefully when a target hides among near matches.
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Learn how tower sightline clues work, solve a small 4×4 example, and find a clear next move when a grid feels stuck.
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What habit and streak research actually shows, how to recover from a missed day, and how freegama counts a day.
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A short, flexible family puzzle routine with a clear stopping point and honest ways to talk about progress.
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What children may learn from brain games, what studies have not shown, and how to choose a short, useful game.
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A simple method for testing number patterns, explaining your rule and spotting when more than one answer fits.
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Practical ways to break sums apart, check answers and build fluency without treating speed as the whole goal.
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Questions to ask about a game or app: its purpose, stopping point, ads, privacy and place in family life.
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Use rounding, pairs and running totals to check a short receipt, then decide when exact arithmetic matters.
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Why arrows around a target can slow a response, and what a short focus game can and cannot measure.
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Memory
A plain-English guide to working memory, what a digit game can help you practise, and what research does not yet show.
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What an age band changes in a game, why difficulty moves as you play, and why scores compare fairly only within an age group.
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